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Post by High Executor Bolsar on Aug 24, 2011 23:57:28 GMT -5
Patch notes- V 1.1
-A counter roll can now only be initiated if the difference between the attack and the defense roll is 10 or more.
-Health has been removed, and instead the system follows a five-turn rule. Whoever receives the most damage within five turns loses.
-Rolling a 20 during a normal attack roll will cause double damage.
-New Quick-fight rules implemented.
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Post by High Executor Bolsar on Aug 30, 2011 5:17:01 GMT -5
- Players 1 and 2 Roll a D20
- Roll and emote order: 1R22R11R22R11....
- Damage done based on difference between attack and defense rolls
- 0= No dmg; 1-5= 1 dmg; 6-10= 2 dmg; 11-15= 3 dmg; 16-19= 5 dmg.
-Rolling a 20 during an attack roll regardless of the difference between the two die rolls will cause the attacker's damage to double.
- People must respond accordingly based on how much damage is done to them.
- If the difference of the attack roll from the defense roll is neagtive (A 10; D 20) AND the difference is at least 10 or higher, the roll becomes a counterattack for the defender.
- During a counterattack, the defender becomes a counterattacker, and the attacker becomes a defender who is stripped of his defense roll.
- Same damage formula applies, but if a 20 is rolled by the counterattacker, the counterattacker auto-wins the match and performs either a finishing move* or a fatality*
-One game is a five-round emotefest.
-Whoever deals the most damage after five turns may choose to perform a finishing move* or a fatality* on the defender after said defender makes a response roll.
*Finishing moves would be something like a checkmate, like the old cliche blade point to a toppled opponents neck.
*Fatalities, however, may not be performed unless requested by the loser of the duel OOCly. The attacker must ask first as well.
FREE FIGHT RULES:
-Both players roll a D20 on an attack action.
-If the attacker scores higher, he/she can choose to hit.
-If the defender rolls higher, he/she can choose to not be hit.
-Whoever takes more hits at the end of five rounds loses.
-Players can choose to modify their actions as they see fit.
Feel free to add suggestions, I'm all ears.
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