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Post by Rhoenya Cossack on Dec 5, 2014 3:46:24 GMT -5
You didn't specify if the children does as he says out of love, respect, or fear.
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Post by ardentholme on Dec 5, 2014 19:14:21 GMT -5
Norven Ardentholme ------------------------------------------ Master Skills and Traits
Athletics : +10 (Earned through a Guardsman career with regular drilling) Endurance : +10 (Earned through a Guardsman career with regular drilling) Insight : +10 (Earned through a Guardsman career of hearing too many people lie about how they weren't the one who stole Farmer Solliden's pumpkins) Bureaucracy : +10 (Earned through a Guardsman career of dealing with paperwork) Nationalism : +10 (Because I EXIST TO SERVE! /salute) Perk/Buff: Better Criticals -- Critical hits do 100% more damage.
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Developing Skills First Aid : +3 Cult of Forgotten Shadow/Religion : +1
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Post by valinette on Dec 9, 2014 19:26:54 GMT -5
Valinette V. Verloren
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2. Detect Magic +10 4. Charisma or Diplomacy +10 7. Insight +10 8. Pyromaniac: Has a natural affinity for fire; Grants +10 to attacks that use fire and +10 to defense against fire. 9. Animal-lover: Animals will react favorably to non-aggressive actions; +10 to rolls.
Perk/Buff
Humanity ------------------------------------------
Developing Skills First Aid: +3 Hand to hand fighting: +1 Religion: +2
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Post by Fluermorte on Dec 9, 2014 22:04:36 GMT -5
Josandus J Hartchorde:
Skills/traits
Shadow +10 Insight +10 Charisma +10 Healing +10 Paperwork/forgery +10 (From inscription and doing a lot of paperwork as a guard and noble)
Perk: Humanity
Eunice "Kilter" Hartchorde:
Skills:
Religion +10 Athletics +10 Endurance +10 Thievery +10 Engineererening +10 (Such technical knowhow wow)
Perk: Tech Savvy
Developing skills:
Shadow +0 Charisma +1
Clair Fluermorte:
Athletics +10 Acrobatics +10 Endurance +10 Anger Management +10 (basically like charisma but specific to someone taunting her or trying to placate her) Shields +10 (Who needs a sword when you're -really- good with a board?)
Perk: Masochist (She isn't one, but she is a tank and that's close enough, right?)
Ruthanca Frostvale:
Skills: Detect Magic +10 Endurance +10 Insight +5 (She isn't always paying attention to the here and now) Ice +10 Chronomancy +10
Perk: Slight of Hand (time magic yo)
Castilah Hartchorde:
Skills: Charisma +10 Insight +10 Agility/Acrobatics +10 Soul Related Magic and workings +10 Void Creatures +10
Perks: Man-eater
Developing Skills: Shadow +3
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Post by Sibelius on Dec 12, 2014 23:28:27 GMT -5
Morris Netherwhisper: (Posted for Netherwhisper)
Detect Magic +10 Nethermancy +10 Diplomacy +10 Perception +10 Alchemy +10 Perk: Companion/Minion
Developing Skills: Archaeology 1
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Post by Sibelius on Dec 12, 2014 23:35:35 GMT -5
Josandus J Hartchorde:
Skills/traits
Religion +10 Insight +10 Charisma +10 Healing +10 Paperwork/forgery +10 (From inscription and doing a lot of paperwork as a guard and noble)
Perk: Humanity
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Valinette V. Verloren
Master Skills and Traits
2. Detect Magic +10 4. Charisma or Diplomacy +10 7. Insight +10 8. Pyromaniac: Has a natural affinity for fire; Grants +10 to attacks that use fire and +10 to defense against fire. 9. Animal-lover: Animals will react favorably to non-aggressive actions; +10 to rolls.
Perk/Buff
Humanity
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Lathal Ravencrest
Master Skills and Traits
Detect Magic: +10 Endurance: +10 Religion: +10 Self Mending: +10 (Involved with heals toward himself) Mounted Combat: +10 (Involved with avoiding attacks, only if Lathal is mounted)
Perk/Buff: Berserking: You are guaranteed to hit every other roll, but you still need to roll every turn.
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Mikhail Olafsen
Master Skills and Traits Nature +10 Perception +10 Acrobatics/Endurance +10 Taxidermy +10 Poisons/Traps +10
Berserking +10 -------------- Developing Skills Fishing:+2 Field Medicine:+4
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Leondras Rommal ------------------------------------- Master Skills and Traits
Athletics/Strength: +10 Insight: +10 Charisma/Diplomacy: +10 Endurance: +10 Sanity: -10 Perk: Grim Reaper: Getting a killing blow allows you a second, guaranteed hit that same turn on another target. If you kill that target too, this effect repeats
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Ivan Sibelius Felsorrow ------------------------------------- Master Skills and Traits
Demonology/Religion: +10 Endurance: +10 Charisma: +10 Alchemy: +10 Surgery: +10 Perk: Masochist - For every point of damage taken, gain +5 to all attack rolls. Healing reverses this effect.
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Coron
Acrobatics: +4 Perception: +1 Nature: +3 Charisma: +5
Perk: Beast Hunter
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Jarclair Dornez Richards
Master Skills and Traits
Detect Magic: +10 Diplomacy: +10 Perception: +10 Technology: +10 (Involved with discerning how devices work) History: +10 (Involved with Knowledge of past events and occurances)
Perk/Buff: Humanity: The living will react more positively to you. +10 to Diplomacy when dealing with living mortals.
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Post by jarclair on Jan 6, 2015 22:26:27 GMT -5
Jarclair Dornez Richards
Master Skills and Traits
Detect Magic: +10 Diplomacy: +10 Perception: +10 Technology: +10 (Involved with discerning how devices work) History: +10 (Involved with Knowledge of past events and occurances)
Perk/Buff: Humanity: The living will react more positively to you. +10 to Diplomacy when dealing with living mortals.
_________________
Developing Skills
Surgery: 1 Arcane Magic: 1
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Post by Seleste on Jan 18, 2015 21:03:44 GMT -5
Whit Mistgloom
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1. Acrobatics/Agility +10 2. Perception +10 3. Endurance +10 4. Athletics/Strength +10 5. Meditation +10
Perk Buff: Better Criticals--Critical hits do 100% more damage.
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Post by Seleste on Feb 22, 2015 17:37:39 GMT -5
Nudel ((Patient at Pleasant Meadows)) ------------------------- Athletics/Strength +10 Endurance +10 Insight +10 Adrenaline Hoses +10: If close enough in range to have direct hit, adds +10 to each roll to opponent. ((Unless disconnected from the body)) Axe Weapons Master +10 ((Only when using AXES)) Perk/Buff: Berserking
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Post by Seleste on Mar 10, 2015 21:02:35 GMT -5
Nervos ((geist like creature with straight jacket on. Much like “Duke”. Very agile and fast.)) Acrobatics/Agility +10 Endurance +10 Thievery +7 Parkour +6 (ability to escape when roll is specified) Quickening Dodge +3 (able to dodge attacks when roll is specified)
Perk/Buff: Masochist
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Post by Seleste on Mar 10, 2015 21:08:52 GMT -5
Lousy ((geist)) Acrobatics/Agility +5 Endurance +3 Parkour +2 (ability to escape when roll is specified) Quickening Dodge +3 (able to dodge attacks when roll is specified)
Perk/Buff: Masochist
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Post by Seleste on Mar 10, 2015 21:11:43 GMT -5
Marlene ((Cook in the cafeteria. Very big but slow. Meat Cleaver. )) Endurance +10 Strength: +10 COOKING +10 "Lunch Special Surprise" Special Attack +5 ((Toxic soup/sludge)) Can only be used when down to two hit points. Perk/Buff: Berserking
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Post by Seleste on Mar 10, 2015 21:13:51 GMT -5
Doctor Zigfrid Eisenbrech
? ? ? ? ? ? ? ? ? ? ? ?
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Post by Seleste on Mar 10, 2015 21:20:33 GMT -5
Butterball (abomination) 1. Cleave +3 Attack 2. Endurance +4 3. Acid Vomit ((AoE to everyone)). Attack ability when down to 2 hitpoints.
Perk: Masochist
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Post by Seleste on Mar 28, 2015 20:41:57 GMT -5
Lawrence Lostblood
1. Detect Magic ------------- You can use your knowledge of arcane to identify magical effects and sense the presence of magic.
2. Insight ----------- You can discern intent and decipher body language during social interactions. You make an Insight check to comprehend motives, to read between the lines, to get a sense of moods and attitudes, and to determine how truthful someone is being.
3. Religion ------------ This can apply to your own religion, such as demonology, necromancy, holy, etc. You have picked up knowledge about gods, religious traditions and ceremonies, divine effects, holy symbols, and theology.
4. Charisma or Diplomacy ---------------- Charisma or Diplomacy measures a character's force of personality, persuasiveness, and leadership.
5. Scholar of Languages- Lawrence studies multiple languages on Azeroth. Almost all of them aside for elemental languages. +10 roll to understand enemy/opponent if they are speaking in a different language.
PERK: Sleight-of-Hand: Don't like your roll? Roll twice per turn.
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